The Way to Programming
The Way to Programming
it is not the synchronous call that is deprecated. It is the use of the Deferred object’s API with a synchronous call which is deprecated. And that only makes sense – if you have a blocking call, you do not need to trap an event when the call completes. The “handler” will be the line of code after the call.
Also, the $.ajax() call defaults to an asynchronous call. If no other config is done, then every call will be asynchronous. That also makes sense – synchronous calls are needed only in specific situations. My assertion is that this is one of them. If the script requires the return from FraudAlert() before it can continue, then it needs to wait on that return. I.e., it needs a synchronous call that blocks execution until is complete.
Once you have the image in a Bitmap object, simply use its RotateFlip method. Here is one example:
Dim yourImage As New Bitmap("C:\img\codewithc.jpg") yourImage.RotateFlip(RotateFlipType.Rotate90FlipNone) yourImage.Save("C:\img\codewithc.jpg")
I just checked IE11 and since I installed Adobe Reader DC, it will also open in the browser. I don’t know about other versions of IE and Adobe.
AngularJs will leverage the power of jQuery if you use them together. I’ve looked at Angular a bit but my websites use jQuery, jQuery UI, and Bootstrap and I’ve found that combination to be extremely effective for me. If you do it right you can use all of them together.
That way you can leverage the best of all worlds. Personally, I’d go with jQuery and Bootstrap for the community support and vast library of UI components pre-built for the platform.
Well, for me, it didn’t start out as getting into programming. I’m 25 now, and I started getting into video games when I was 2… it started with the Atari. Then it moved to the NES when I turned 5. By the time I was 8, I knew I wanted to make video games of my own, but I didn’t know how to do it… all I knew was that it had to do with computers. So, I started playing around in DOS on my granddad’s home computer. I taught myself how to navigate DOS in a few short months, and from there just kept learning more and more about OS’s (specifically Windows) until I was 18, when I started college. I took two semesters of C++ programming, and didn’t do to well at it because 1) my grandfather (who was essentially my dad in all aspects with the exception of sperm donation) died in that November, and then the next semester my fiancee had… fidelity issues… on top of which I wound up catching strep throat, which incapacitated me for the last four weeks of that semester. So, I quit community college.
From there, I continued to love video games. For a couple of years, I lived with my best friend in my grandmother’s basement, and we kept dreaming up ideas (mostly delusions of grandeur) while spending our lives working and playing Ultima Online. Then I met my future wife, who I dated for 3 months, moved out with, got her pregnant, and then married after a total of about 9 or 10 months (I had known her for years previously, as a friend). Our first child died, and at that point I was about to join the US Marine Corps… but stayed behind to help her pick up the pieces, which she is still recovering from.
Then, we had a son. Okay, right? Well, still not learning what the meaning of the words “birth” and “control” meant when stuck next to each other in a sentence, she got pregnant with our third child, that would eventually turn out to be our second and only living daughter. It hit me then, in May of 2005, that I needed to do more than work to get by at a fast food restaurant, and I set myself back to work to find a way to make my dreams come alive. I watched a lot of G4 Tech TV at the time, and lo and behold a commercial for Westwood College of Technology: Online flashed its way on-screen. I wound up calling (after discussing it with the wife and shopping around at other colleges) and by August of 2005, I was a Westwood student, with a major in Game Software Development. Along the way I’ve learned how to work in UNIX/Linux, how to do cross platform game programming, how to program in C# and C++, how to use DirectX, OpenGL and SDL, and I’ve learned how to utilize my knowledge of these languages to create applications (specifically, games) in an object-oriented manner. I have also learned about artificial intelligence, algorithm analysis/design, UML, the Software Development Life Cycle and its effects on programming, and I am currently taking a class on compiler and interpreter design. I am slated to graduate in October of 2008… and from there? Who knows. That part of my story has yet to be written
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