The Way to Programming
The Way to Programming
If you are new to C# I wouldn’t recommend create your own.Why don’t you add the Windows Media Player control? It’s built in. See link below.
http://msdn.microsoft.com/en-us/library/windows/desktop/dd564585(v=vs.85).aspx
Do you want to be able to select files to play? You can always add a menu to your app 'File>Open'
Follow the link above and then add the MediaPlayer, a MenuStrip with a File>Open menu to your form.
Then add the following code to the form matching the control names you have added (they should be the same if you kept the default). Obviously, you need to add error checking and logic for the user interface.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void openToolStripMenuItem_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "Video Files(*.WMV;*.AVI;*.MP4)|*.WMV;*.AVI;*.MP4";
ofd.ShowDialog();
axWindowsMediaPlayer1.URL = ofd.FileName;
}
}
Link to the Windows Media Player SDK which gives way more control of the player.
http://msdn.microsoft.com/en-us/library/windows/desktop/dd758070(v=vs.85).aspx
Ok, follow these steps.
BASS is an audio library for use in software on several platforms. Its purpose is to provide developers with powerful and efficient sample, stream (MP3, MP2, MP1, OGG, WAV, AIFF, custom generated, and more via OS codecs and add-ons), MOD music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), and recording functions. All in a compact DLL that won’t bloat your distribution.
Samples
Support for WAV/AIFF/MP3/MP2/MP1/OGG and custom generated samples
Sample streams
Stream any sample data in 8/16/32 bit, with both "push" and "pull" systems
File streams
MP3/MP2/MP1/OGG/WAV/AIFF file streaming
Internet file streaming
Stream data from HTTP and FTP servers (inc. Shoutcast, Icecast & Icecast2), with IDN and proxy server support and adjustable buffering
Custom file streaming
Stream data from anywhere using any delivery method, with both "push" and "pull" systems
OS codecs
ACM, Media Foundation and CoreAudio codec support for additional audio formats
Multi-channel streaming
Support for more than plain stereo, including multi-channel OGG/WAV/AIFF files
MOD music
Uses the same engine as XMPlay (very accurate, efficient, high quality reproduction), with full support for all effects, filters, stereo samples, DMO effects, etc.
MO3 music
MOD music with MP3 or OGG compressed samples (vastly reduced file size with virtually identical sound quality), MO3s are created using the MO3 encoder
Multiple outputs
Simultaneously use multiple soundcards, and move channels between them
Recording
Flexible recording system, with multiple device support and input selection, (WMA encoding & broadcasting via the add-on, and other formats via BASSenc)
Decode without playback
Streams and MOD musics can be outputted in any way you want: encoded, written to disk, streamed across a network, etc.
Speaker assignment
Assign streams and MOD musics to specific speakers to take advantage of hardware capable of more than plain stereo (up to 4 separate stereo outputs with a 7.1 soundcard)
High precision synchronization
Synchronize events in your software to the streams and MOD musics, synchronize playback of multiple channels together
Effects
Chorus / compressor / distortion / echo / flanger / gargle / parametric eq / reverb
Custom DSP
Apply any effects that you want, in any order you want
32 bit floating-point decoding and processing
Floating-point decoding/rendering, DSP/FX, and recording
3D sound
Play samples/streams/musics in any 3D position
Flexible
Small buffers for realtime performance, large buffers for stability, automatic and manual buffer updating, configurable threading, configurable SRC quality
Expandable
Add-on system for additional format support and effects (C/C++ API available on request), dynamic plugin loading system
64-bit support
Both 32-bit and 64-bit architectures are supported
Bass.Net 2.4.10.4
.Net API for BASS and all of the add-ons.
Can be used with both C# and VB
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